Fallout 3 where to find the Arlington library. Mall - Southwest

Description:

I think that the work of the master Djmystro   don't need a special introduction!

This plugin adds a bunch of new locations and enemies. Added a lot of new food, armor and weapons. You have hot fights with the new faction of the Raiders of the Beasts and old friends - the company "Claw". There are also some unmarked quests. Carefully read the dialogue with the NPS and other information.

You can also get a new partner, Wanda, if your character is kind or the head of a psychiatric hospital, if your character is evil. Wanda has tons of new wasteland recipes that she can cook for you if she has the right ingredients.

Also present are the so-called "Crash Zones" with a bunch of wrecks and a boss. To access the screening areas, you need a key to Fort Detrick. A note with a key is in Milgram's shack. After going through these zones, you will have five keys for access to the shelter of a scumbag named Zeus. You can tear his head off with a sense of accomplishment. He deserved :).

After completing the unmarked quests of the Scribbler, you can get the so-called 4D container, which will allow you to carry much more weight.

Location and names of new locations:

Cooper Hotel (north of Supermart near the intermediate collector station. Attention - quest NPC "The Scarecrow"!)

Springvale collector

Base and outpost of the company "Claw"

Friendship Psychiatric Hospital (East of the National Guard is a building that is said to defy time and space. One small detail - no one has returned from there alive to confirm or refute these rumors)

Fort Detrick (a large underground fort. To get there, you must have one of the keys of Zeus. Immeasurably a ghoul!)

The abyss of Festinger ("Crashing Zone", located near the factory "Corvega". A bunch of super mutants!)

Rosenhan Brewery ("Roar Zone", is located east of the Anchorage Memorial, next to Dukov’s dwelling. Caution - a huge brood of swamps!)

Sperry Quarry (Thunder Zone, Southwest Wasteland. Gadyushnyuk radskorpionov!)

Shelter of Zeus ( A huge number of robot guards and many mercenaries!)

Capital Reception Headquarters (Former Enclave Research Factory near the Capitol Building)

Fort Lewis ("Crash Zone" in Tacoma Park. Access through a new car tunnel. Caution - A huge brood of the Claws of Death!)

Raiders Lair Beast Lords (West of Little Lamplight)

Milgram Shack (A small shack south of Megaton (under a ruined freeway). Attention - the easiest way to start Zeus's unmarked quest.)

Old Olney Fire Station (through it you can get to the old central metro hub Olney)

Crystal City (a huge multi-level underground metro station. The only way there is through the old central metro hub Olney)

House in Fairfax (a small house in the center of the ruins of Fairfax)

Olni Metro Central Node (Entrance through Olni Fire Station or Olni Vanilla Manifold Network)

Car service Gradycha

List of compatible mods:

Alton, IL
  The librarian
  Fwe
  EVE
  CALIBR & xCALIBR
  CRAFT
  LingsFinerThings
  xCALIBRuniverse (BOE)
  Apocalypse armory
  Mart's Mutant Mod
  Existence2.0
  Weaponmodkits
  RaiderMercenaryExpanded
  NewMall.esp
  Billboard camps
  Laurens_Bathroom_poetry_V1
  Rivet City Merchants With Point Lookout.esp
  Shadows and Dust - Southwest DC
  Shadows and Dust - Volume 2
  MaxLevel100
  DCXPansion - Stanton Park

As you know, books in F3 increase the skills of the Favorites. After reading the book, it disappears from the inventory, and the corresponding skill increases by 1 (if you take the “Understanding” perk, available from level 4, the skill will increase by 2).

Given that each book is scattered across the F3 world in an amount of 23-25 \u200b\u200bcopies, Understanding becomes one of the key perks of the initial stage of character development (an example - without this perk, collecting all the Electronics Repair books will give the character an increase in Repair skill of 25 , and with the “Understanding” perk - already at 50; a noticeable difference!).

List of books and useful information.

Books in Fallout 3

Books in Fallout 3

1. Merchant from Junktown. Tales (Tales of a Junktown Jerky Vendor)

Skill Upgrade: Trade

Junktown is a city in Fallout 1 where Brahmin was raised, but there was no slaughterhouse and butcher shop to cut and sell Brahmin meat. In Junktown, there was the office of Doc Morbid, who sold human meat to the Hub in the guise of iguana meat (Easter egg on the film Soylent Green (1973), in which the inhabitants of the overpopulated Earth very original solve the problem of the food crisis and global hunger - they feed on the remains of dead people )

Books in Fallout 3

Books in Fallout 3

2. US Army: 30 incendiary mixes (U.S. Army: 30 Handy Flamethrower Recipes)

Upgradeable Skill: Heavy Weapon

A raider with a flamethrower on the top floor of the Bessessa - Vostok Offices (in his inventory is a copy of the book) respawn every 73 game hours, respectively, every 73 hours you can take a copy of the book from his body, which allows you to get in principle an unlimited number of copies of “30 recipes for incendiary mixtures ".

Books in Fallout 3

Books in Fallout 3

3. Nikola Tesla and You

Skill Upgrade: Energy Weapon

If you plan to collect all 25 copies of the book, you have to defuse the bomb in Megaton, because after its neutralization, they will give you a house, setting the scientific style of decor in which you can get a copy of the book "Nikola Tesla and you."

On the cover of the book, most likely, a parody of Nikola Tesla himself (the person on the cover holds a luminous lamp). Nikola Tesla claimed that he came up with a wireless energy source that allowed him to hold the lamp and power it through the body without using any wires.

Books in Fallout 3

Books in Fallout 3

4. For cover! Lie down! (Duck and Cover!)

Raised Skill: Explosive

This book may be based on a short educational film of the Cold War of the same name. The protagonist of the film is a turtle named Burt, who is hiding in a shell at the slightest sign of danger. This film was shown to students in the classroom to explain to them how to behave in the event of a nuclear attack on the United States.

When the NPCs in F3 try to escape, they exactly repeat the movements recommended by the film.

On the radio station "News of the Galaxy" they broadcast a series about Herbert Dashwood and his faithful servant ghoul Argyll. In one of the episodes, Herbert, Argyll, and the incognito-slave trader are captured by the Super Mutants, and incognito complains to Herbert that in this situation the ghoul still manages to fumble in the pockets of the super mutants. To this, Herbert replies: “It's not that he drags from his pockets, but that he puts it there! Lie down for shelter! ”- the super mutant dies from the explosion of a grenade laid in his inventory with the“ reverse theft ”technique.

Books in Fallout 3

Books in Fallout 3

5. Modern castles (Tumblers Today)

Skill Upgrade: Hack

A slightly incorrect translation of the name of the book into Russian - the term “tumbler” means a movable part of the lock mechanism that needs to be brought into a certain position (with a key or a master key) to open the lock.

The most inaccessible copy of the book is in Vault 108, in a small pantry opposite a broken generator. Behind a few drawers there is a staircase on top of which is the bank of Nyuka Kola.

Books in Fallout 3


Books in Fallout 3

The book is under the stairs, but you just won’t get it, you have to throw a grenade and hope that the book flies off to a more accessible place.

Books in Fallout 3

Books in Fallout 3

6. The District of Columbia Therapeutic Journal (D.C. Journal of Internal Medicine)

Skill Upgrade: Medicine

Judging by the cover, the book costs $ 45.

Books in Fallout 3

Books in Fallout 3

7. Grognak the Barbarian

Skill Upgrade: Melee Weapons

“Grognak-Barbarian” is the name of a series of comics published by the Hubris Comics company in the middle of the 21st century about the adventures of the protagonist - a barbarian in prehistoric times. In total, at least 14 issues of the comic were published. The first issue was entitled "In the Lair of the Virgin Eaters". Each issue cost $ 0.25. During the Great War, many copies were badly damaged or even irretrievably lost, which made the surviving copies of the “Grognak the Barbarian” very rare and desirable for collectors.

On July 13, 2268, the girlfriend of the Chosen One, Amat, finds the intact issue of the comic in the old things of her father, Vault Keeper 101. She gives this copy to the Chosen One on his 10th birthday (in fact, this is how we get the first copy of the book that increases the skill in the game).

The name of the comic is the Easter egg for the movie "Conan the Barbarian" with the unforgettable Arnie in the title role.

Books in Fallout 3

Books in Fallout 3

Moreover, the title of the issue ("In the Lair of the Virgin Eaters") is an easter egg to a specific scene from this film in which Conan kills a snake that ate young girls sacrificed to him.

The image of Barbarian on the cover of the comic is exactly the same as the image of the Barbarian class in TES4: Oblivion, only stylized as a comic.

Books in Fallout 3

Books in Fallout 3

The inscription “The Barbarian” on the cover of the comic book is displayed in the drawing of a long iron sword, again from TES4: Oblivion.

Books in Fallout 3

Books in Fallout 3

8. Repair Electronics (Dean’s Electronics)

Skill Upgrade: Repair

"Fix Electronics" - a book for self-taught masters, written in the 21st century. These books repaired electronics in Vaults. The cover and title of the book is a free Easter egg on Paul Scherz's Practical Electronics for Inventors.

On July 13, 2268, in Vault 101's cafeteria, you can see a note from Stanley Armstrong, the Vault mechanic, asking residents to return a copy of his book Repair Electronics.

Books in Fallout 3

Books in Fallout 3

9. Science for All (Big Book of Science)

Skill Upgrade: Science

You can get an infinite number of copies of the book "Science for All," because Researcher of ants in the location “Tunnels of Shailbridge”, in the inventory of which is one of the books, respawn every 73 game hours.

If you want to collect all 25 copies of the book, you need to buy a scientific layout for the apartment in the Tenpenny Tower (the book goes in the appendage to the interior). If you have a house in Megaton, all copies cannot be collected.

There are about 1000 pages in the book, since when the Chosen one passes the KOZA test in Vault 101, you can see the inscription "open page 976" Sciences for all "on the board. On the same board you can see the inscription “You must study page 997”.

Books in Fallout 3

Books in Fallout 3

10. Pistols and bullets (Guns and Bullets)

Skill Upgrade: Light Weapon

The title of the book is a reference to Guns and Ammo magazine, which publishes articles, news, and information about pistols and bullets.

Books in Fallout 3


Books in Fallout 3

The cover depicts the Ruger GP 100 revolver, a 1985 model, a six-shot revolver with a double-action trigger, caliber .357 magnum or .38 special.

Books in Fallout 3

Books in Fallout 3

11. The combat charter of the Chinese special forces (Chinese Army: Spec. Ops. Training Manual)

Skill Upgrade: Stealth

The hieroglyphics on the cover of the book are literally translated as "Training manual of the Chinese army."

Surprisingly, the Chosen One, apparently, can read Chinese, otherwise he cannot explain how he understands what is written in this book. Option - the book could be translated for numerous Chinese spies, US citizens. Another option - Pip Boy 3000 may have a function of translating from Chinese to English 

Books in Fallout 3

Books in Fallout 3

12. Pugilism in illustrations (Pugilism Illustrated)

Skill Upgrade: No Weapons

Books in Fallout 3

Books in Fallout 3

13. Lies: a textbook for Congressman (Lying, Congressional Style)

Raised Skill: Eloquence

In fact, the number of copies of the book that can actually be obtained in one passage is 23, since one copy is in the house in Megaton and in the Tenpenny tower, and you cannot own apartments in two places at the same time. However, we can get another copy of the book if we have an apartment in the Tenpenny tower and let the ghoul go there. In this case, the book in the issue of Alistair Tenpenny will reappear (provided that you have already taken it before).

The title of the book is definitely a reference to the old joke that all politicians are liars. This is further confirmed by the fact that one of the copies of the book lies on the podium in the Conference Hall of the Capitol, and the other in the Pulovski shelter near the exit from the Capitol.

14. Paradise Lost

Raised Skill: Eloquence

A single copy can be obtained by the Chosen in the Dungeon of ghouls after talking with Tulip. She gives one copy for free, because "around and so there are enough copies." If you drop Lost Paradise from inventory, it will turn into False: A Congressman Tutorial.

Paradise Lost is a poem by the Englishman John Milton about the fall of man, the temptation of Adam and Eve Satan and their expulsion from paradise. Interestingly, Tulip speaks of the Underground as a former museum exposition dedicated to the underworld and based on the Lost Paradise. However, this is an obvious mistake, since the composition should be based on the work of Dante Alighieri "Divine Comedy".

Books in Fallout 3

Books in Fallout 3

15. Secrets of Motivating Stars (Motivational Secrets Of the Stars)

Raised Skill: Eloquence

The number of books in the game: the book was cut from the release version of the game

It looks exactly like a pre-war book, it gives a bonus to the skill Oratory, for unknown reasons it was cut from the final version of the game.

Arlington Library: 10.30.2274

I slept. I took all the pre-war books, and I already had 43 of them, and back to Arlington Library.

She handed over pre-war books to Jerminge for 4,300 covers. It turns out one book - 100 local money.

ABOUT! I have the next level! Fifteenth!

As scribe Yerling said, ink can be found in the old restoration laboratory several floors above. I'm going upstairs.

Oh woe to me, woe! A teleportator sowed somewhere. Maybe Moira will have another copywriter? .. I hope so.

I found ink upstairs. I also got access to all kinds of databases of the Arlington library.

Now to the Button Gwynette, to the National Archives.

National Archives


I give the Button (Button) ink, I get a copy of the Declaration of Independence. At the same time, I steal the original Declaration from the safe.


Button gwynette


At the exit, I take Sydney with me and go to Rivet City, to Abraham Lincoln for the award.

We give Abraham the Declaration of Independence, we get a reward. I’m selling all kinds of trinkets for the museum to Lincoln (Abe’s figure, Lincoln’s diary, Bill of Rights, Magna Carta).

Saying goodbye to Sydney. Perhaps I’ll meet her again.

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Outcast Outpost (Operation: Anchorage)

Description not ready yet

Rockland Car Tunnel (Broken Steel)

Description not ready yet

Roosevelt Academy

Three dilapidated buildings interconnected by an underground tunnel. Supermutants are everywhere.

Roosevelt Academy - Columbia Therapeutics Journal book on a nurse’s desk table (NURSE), Pugilism in illustrations on the toilet floor, safe (burglary 75 or science 75), one pre-war book; Rector's terminal issuing the Dectron Devi Protectron.

Repair and recovery tunnel - a lot of gas and other traps, the book "Pugilism in illustrations" on the rack in the generator; two captives dreaming of freedom.

Roosevelt Academy's Art Hall - the book "Modern Locks" on a table in a room on the top floor, two wall safes (burglary 50 and 25), notes in a large hall, one pre-war book.

The Roosevelt Academy Library - a bottle of quantum Coke, two stealth battles, a wall safe.

Anacostian crossing

If the character’s karma is not neutral, then near the entrance to the station, he may be ambushed by the Claw mercenaries or the Regulators.

The Anacostia pier metro station is occupied by raiders, from here you can go through tunnels to the south-east of Seward Square and the Museum station (through which you can go to the Historical Museum).

Subjects: book "Pugilism in illustrations" on a table in the Raiders' canteen.

Andeil

It is a small quiet town inhabited by cannibals.

Residents: Old Man Harris, Bill Wilson, Martha Wilson, Jenny Wilson, Jack Smith, Linda Smith, Junior Smith.

Buildings: Old Harris' house, Smith family house, Wilson family house, and barn.

Unmarked quest: "Our little secret" (to reveal the secret of local residents).

Subjects: Grognak the Barbarian in the Smiths basement, Electronics Repair in an upturned truck on the road east of Andale.

Anchorage Memorial

A war memorial chosen by Moira Brown to study the swamps (chap. 2). After studying the memorial itself, you can guess that there was a bog farm for breeding swamps, which brought someone good income ...

Anchorage Memorial Complex: The District of Columbia Therapeutic Journal book on the clinic table, three pre-war books. Ted’s body with a note about the cache next to the service terminal that opens the floor safe in the clinic (science 50 or hacking 50 or password entry behind a vending machine). In the safe, the book "Repair Electronics", a component of the door, etc.

Service premises of the Anchorage Memorial: body of a mercenary with instructions for arranging sabotage.

Service entrance of the memorial: a warehouse behind a broken door, which can be opened with a repair skill of 95 (or 35 if there is a component from the safe). In stock: book "US Army: 30 recipes of incendiary mixtures", a bottle of quantum Coke, a key to the cache with a note, a unique sledgehammer "Softener" (ex. Skill cold weapon, damage 30, weight 12), etc.

Administrative section of the memorial: wall safe (hacking 50 or science 50).

Arefu

The settlement of five houses, the scene of the quest Blood ties.

House of Evan King: baby doll "Repair" on the table to the left of the entrance, because the owner of the house is always on duty, then you can get inside only by breaking the door (you need the skill of breaking 50).

Yuersov House, Skensi House: there is nothing special, the West house is a quest.

An abandoned building at the beginning of the bridge: Alan’s place of residence from the Family (subject to the conclusion of a peace treaty between Arefu and the Family), the book “Fist fight in illustrations” on the table to the left of the entrance.

Arlington library

Here, on behalf of Moira Brown, access to the file cabinet (chapter three Wasteland Survival Guides) Outside in the Pulowski shelter: the book "Guns and Bullets", inside you will see the representatives of the Brotherhood of Steel exterminating the raiders.

Hall of the Arlington Library: at the entrance there is a terminal with a card index and a scribe BS Yerling, who is buying up all pre-war books of 100 covers each, the book “Science for All” in the first upper room on the right, three pre-war books, a stealth fight.

Archive of the periodicals of the Arlington library: books "Merchant from Junktown. Stories" in the room with billiards and "Modern locks" in the room with the quest terminal (full archive of periodicals), there is also a bottle of quantum Coke, a safe (hacking 50 or science 50), two pre-war books, a box with a set of restorer (including ink, quest Stolen independence).

Children's wing of the Arlington Library: books “False: a textbook for the congressman” on the counter near the vending machine and “Pistols and bullets” on the shelves at the exit of the periodical archive, wall safe (hacking 50), five pre-war books.

Arlington Cemetery - North

You can get to the northern part of Arlington Cemetery via the Flooded Subway (Arlington / Desolace Subway). At the station there is an entrance to the office premises, on the steps of the stairs lies the body of the regulator with a note about the reward for the wanted criminal Janders Plunkett. Farther south in the middle of the cemetery is Arlington House.

Arlington Station, office space: Raiders occupied underground location with access to the Potomac Tunnel 014-B, and then to Georgetown. The book "US Army: 30 Incendiary Mixture Recipes" is on the shelf in the Raiders ’dining room.

Arlington House: Janders Plunkett on his own, on his body there is a unique studded brass knuckles "Plunkett's arguments" (control skill without weapons, damage 12, weight 1), and for his finger Sonora Cruz from the Regulators headquarters will pay 1000 caps. Also there are: a bobblehead "Luck" on a shelf in the basement, a workbench with a ready-made mine cover, a book "Science for All" on a table in the kitchen, a wall safe (hacking 25).

Arlington Cemetery - South

Arlington / Falls Church Underground Station with North Falls exit. Inside there are several wild ghouls. In the container on the chair lies the book "US Army: 30 recipes for incendiary mixtures."

Wheaton Arsenal

Description not ready yet

National Guard Base

The base of the National Guard is the book "Nikola Tesla and You" on the shelves in the back room, a workbench with a ready-made mine cover, two pre-war books.

The base is a training center: the book "Merchant from Junktown. Stories", a wall safe (hacking 50), a lot of weapons, one pre-war book.

The base is the offices: the book "Shelter! Lie down!", Three pre-war books. Important!   Upon leaving the offices do not miss the switch on the wall, which opens the tightly locked door below, behind which is the entrance to the arms depot.

The Armory of the National Guard - a room with weapons, armor, drugs and a small bunny “Light Weapons”, a door to the bunker that opens after entering the code in the terminal, and it becomes known after finding the Keller family’s archive (locations of VAPL-58 power station, Hollow cemetery- Moors, a terrible diner, Rockbreaker gas station, Dukov’s home). In the bunker there is a book "US Army: 30 recipes of incendiary mixtures", a bottle of quantum Cola-Cores, an experimental multiply-charged nuclear grenade launcher (unique 8-charge "Fat Man").

Ranger Base

The Raleigh Rangers base at Seward Square, upon approaching it you will find a courtyard mined by a psycho with a megaphone (you can’t climb up to it, it’s best to shoot it from afar).

You can get inside by finding out Reilly's password (by quest) or breaking into a very complex lock on the door, there is a book called “Repairing Electronics” in the generator room.

KX-B8-11 Repeater Tower

Description not ready yet

White House

You can get to this location from Pennsylvania Avenue through the sewer manhole (manhole) opposite the entrance to the Pens.Avenue / Georgetown (Pennsylvania Avenue - northwest) subway and the busy BS hotel.

Services - a desert sewer leading to the White House. The book "Pugilism in illustrations" on the table in the room to the right of the entrance, there is also a workbench with a ready-made mine cover.

A huge and highly radioactive funnel on the site of the former White House - a couple of luminous ghouls, on the wreckage of the “Fat Man” staircase and three nuclear shots.

White House - Square (Broken Steel)

Description not ready yet

Hospital of Hope

Former hospital building captured by super mutants, the scene of the quest. You can get to the hospital through the main entrance to Vernon Square, or through an inconspicuous emergency entrance, or by going through a dry collector with Dupont Circle (Dupont East).

Dry collector - battles of supermutants and mercenaries of the company "Claw", the book "Repair of Electronics" in the office.

Hope Hospital - The Columbia Therapy Journal in one of the rooms on the table, a wall safe near the emergency entrance (burglary 25), two nursing safes (burglary 75 or science 50), and one pre-war book.

Hope Hospital, Level 2 - Another book, The District of Columbia Therapeutic Journal, on a cafeteria table, nurse’s safe (burglary 50 or science 50), access to the fallen antenna, which leads to the second floor of the Statesman Hotel .

Big city

A town of four houses, populated by immigrants from Little Templelight, the scene of the quest Big problems in the Big City.

Ginger Clinic: Dynamite in an unconscious state (if operated on, after repelling the super mutant attack, he will present a lucky ball (luck +1)), the book “Therapeutic Journal of the District of Columbia” on the table in the kitchen, there may be an audio recording about the search for a reliable surgeon (the beginning of the quest Artificial person).

Club, common house, town hall: nothing special.

Former mansion area

The ruins of houses on the site of the former settlement, safe (hacking 25), the book "Fist fight in illustrations" in the ruins of one of the houses (next to the covered shed).

Vernon Square East

Description not ready yet

Vernon Square - North

Description not ready yet

Montgomery County Reservoir

The area is occupied by raiders, a little to the west of the ruins of the house and the granary. There are no special things.

Garage and shop Joko

In an abandoned shack there is - a quantum nucleus-stake of 1 pc., The book "Nikola Tesla and You" on the counter, a diagram cover mines   on a workbench, there is also her finished sample.

Casey Smith Garage

A garage masking the entrance to Vault 112. There is a bottle of quantum Coke and a book called Modern Locks in an open safe in the garage.

Second level - Vault 112, the scene of the quest Tranquility lane . Weapons and ammunition in the Equipment Room (the door opens through the terminal, science 75), there is also the password for the room of the caretaker, Stanislas Bron.

Herdershade

A village of two houses, the inhabitants are Sierra Petrovita, the quest giver, The Nuka-Cola Challenge and Ronald Laren, who also buys a quantum Coke (for Sierra) and he is waiting for a package from Grady with frank pajamas, which lies in a safe at Marygold station ( see map (jpg 690x707 48kb)).

Hotel "Statesman"

Former hotel building, captured by super mutants, the scene of the quest Reilly's Rangers.

Hotel "Statesman" - from the first floor you can not get to other levels until the elevator is broken (quest), there is a book "Merchant from Junktown. Stories", safe (hacking 50 or science 50).

“Statesman” - second floor: here you can get across the fallen antenna from the building of the Nadezhda hospital, on the stairs Theo’s body and a password-protected cartridge box (Reilly’s password), the book “Combat Charter of Chinese Special Forces” in the pantry, an audio recording with news from the missing father Sidney ( quest Stolen independence).

"Statesman" - restaurant: access to the roof, the book "Grognak the Barbarian" on the shelves, a bottle of quantum Coke.

The roof of the hotel is sheet music under the chairs in place of the musicians, the rangers of the Railay awaiting rescue and an elevator, after the repair of which you can go down to the first floor of the building.

Greydich

The village of five houses, the scene of the quest They are! (Those!).

Wilkes House and Dr. Lesko's newly built hut are quest quests.

Brandis House - a terminal with William Brandis records, a closed chest with a grenade launcher (you need the skill to break into 75 or you can remove the key from the body of the owner of the house at Marygold station ( see map (jpg 690x707 48kb)).

Two abandoned houses, in one of them there is a book "Pistols and bullets" (in a wooden box).

Dunwich building

A terrible place inhabited by wild ghouls, three levels - Dunwich Building, Abandoned ruins of Dunwich, Poisonous dungeons. A mini-quest in the form of a hike in the footsteps of a certain Jaime who was looking for his father here, who, as it turns out, became a ghoul. Jaime also did not pass this fate.

Factory shop - the book "Fix Electronics" on a rack in the room to the right of the entrance; book "Combat Charter of Chinese Special Forces" in a filing cabinet, which is visible through a gap in the ceiling of the reception. The door to the workshop is locked (breaking 100), but there is a workaround through mixing tanks and offices. In the workshop, you can run the line and get 3 bottles of quantum. Immediately, the robot team leader Milo, who holds the key to the research safe with the formula of a clean core-cola (safe in the room to the left of the entrance) and the password from the delivery terminal with invoices. In the room behind the robot is the book "Modern Locks" and a safe (hacking 25).

Vats for mixing and storage - a semi-flooded room, nuclear throughout. A note with the ID of the logistics employee on the table at the entrance.

Offices are nuclear scientists and radtarakans. The body of the flank Mercier with a note on the search for the formula in the southwestern corner. The books False: A Textbook for Congressman and Science for All, Stealth Fight. Storage room (hacking 75) with a note requesting help from workers who were once locked in it.

Rockbreaker Refueling

Former gas station, in the fence is a quantum nucleus stake on top of a vending machine.

Abandoned shack on the top of the hill to the west of the gas station - in the weapons cabinet (hacking 100) the unique Victoria sniper rifle (control skill light weapons, damage 40, weight 10), on the workbench audio recording from the Keller archive (4 of 5), mine and the book "Repair Electronics" in a wooden box. The book "Pistols and bullets" and the pre-war book on the table, safe (hacking 75), a couple of radtarakans in a cage.

Metro-infected metro

Description not ready yet

Flooded subway

Do not pay attention to the name - there is no water and in fact it is the Arlington / Desolace subway, through which you can get from the wasteland to the northern part of the Arlington cemetery, inhabited by wild walks and without any remarkable gizmos.

Flooded Subway (2)

Description not ready yet

Galaxy News Building

The building on the Chevy Chase, the scene of the quest Radio "Galaxy News".

The Galaxy News radio station is a level occupied by the Brotherhood of Steel, there are no remarkable things.

Studio "Galaxy News" - the home and workplace of DJ Tridognight, from here there is an emergency exit to Dupont Circle. The book "Science for All" on the table.

Museum Management Building (Broken Steel)

Description not ready yet

Historical Museum

Description not ready yet

Capitol

Description not ready yet

Cemetery Hollow Moors

Captured ruins of super mutants, a bound captive attached. In the chapel at the department is an audio recording - the Kellers archive (2 of 5), in the department is the book “Science for All,” on the shelf is the book “Therapeutic Journal of the District of Columbia,” 1 nuclear shot.

Complex "RobCo"

Duplex abandoned building. On behalf of Moira Brown, a processor module will have to be installed in the supercomputer of the complex (chapter three Wasteland Survival Guides) Tinman Joe hangs around on the square in front of the building, from whom you can buy the robot-mate Sergeant RL-3 for 1000 caps (the karma of the character must be neutral!). Also on the square may be the body of a slave with a note on the Temple of Unity.

Workshop "RobCo" - the book "Lies: a textbook for the congressman" on the table at the entrance, the book "Science for All" in the workshop on equipment, a stealth fight, two pre-war books, a vestak with a ready-made mine cover.

Offices and cafeteria - books "Nikola Tesla and You" and "Therapeutic Journal of the District of Columbia" on the tables, three stealth battles, one pre-war book, a supercomputer.

Chrysus building

A three-level building crammed with super mutants.

Chrysus Building - Reception: The Pistols and Bullets book on the table in the room leading to the lower offices (burglary 50 or science 50 or a workaround through a hole in the ceiling), in a half-filled corner room a bottle of quantum Coke in a wooden box under the table .

Chryslus building - lower offices: the master key to all rooms can be removed from the body of the super mutant boss, the book "Fist fight in illustrations" in one of the metal drawers on the counter, a pre-war book.

Chryslus building - basement: the book "Science for All" on the shelf in the boiler room, safe (hacking 25), wall safe (hacking 25 or science 25), stealth fight.

Ricklinein Grove Resort

Several destroyed wooden houses, a marauder-merchant settled in an extreme house with a granary, in his chest on the balcony (burglary 100) there is a book “Combat Charter of Chinese Special Forces”. In the ruins closest to the house of the marauder, the book “Merchant from Junktown. Stories” is on the shelves, and to the north-east on a hill under one of the trees is the book “US Army: 30 incendiary mixes”.

Mabel Camp

Description not ready yet

Lanfan plaza

Description not ready yet

Langfang South

Description not ready yet

Little lamplight

Description not ready yet

Lair of Non-Peace

Two-level lair of Non-Mirmiki, the scene of the quest Inhuman gambit.

In the tunnels of Canterbury: a stealth fight in one of the pantries. In the lair itself: a bottle of quantum Cola nucleus, plus the opportunity to get a unique Non-Peace Costume and the knife "Ant Sting" on the quest.

Boat Pier (Point Lookout)

Description not ready yet

District Main Collector

A collector with access to the wasteland near the Citadel (not marked on the map) and to the Intermediate collector station.

The attraction is the well-equipped lair of the hostile ghoul Gallow, a fan of Coke-cola (on his body should be the book "Merchant from Junktown. Stories" and the key to the warehouse). Safe (hacking 25) with a bottle of quantum Coke, two radtarakans in a cage, an exemplary warehouse. Lots of traps around the den!

Closer to the exit to the wasteland - a safe (hacking 50) and a terminal for its alternative opening (science 50), the book "Science for All" on the table with a terminal that opens the vault door.

"Mom Dolce"

Former food business located in the southern part of Arlington Cemetery. Captured by gulfing Chinese spies. Opposite the entrance to the level, food is distributed in an inverted container with barrels near the body of a resident of the wasteland is the book "Merchant from Junktown. Stories."

Dolce’s Mom - finished products: Electronics Repair on the shelves on the stairs, Guns and Bullets on the toilet floor, stealth combat, one pre-war book.

Dolce's Mom - food distribution: the book "Modern Castles" in the basement near the skeleton and two safes (hacking 75 and 50). Upstairs is a stealth fight, a pre-war book, two wall safes (hacking 50 and 25), the body of the surviving Chinese captain must have a cipher key, with which you can read secret information addressed to a Chinese spy in a nearby terminal.

“Dolce Mom” - warehouses: books “Combat Charter of Chinese Special Forces” and “Pistols and Bullets” on two balconies occupied by snipers. Note:   there are gates locked at the bottom - do not look for this key, it is not in the game, the gates are empty.

Megaton

Description not ready yet

Jefferson Memorial

Description not ready yet

Lincoln Memorial

Description not ready yet

Fordham Flash Memorial Field

The place chosen by the raiders for playing baseball, you can watch them if you imperceptibly sneak closer. To the north of the field is a bottle of quantum Coke-Cola on a column in a river, it can be shot down with a well-aimed shot and then caught from the water.

Metro Center

Description not ready yet

Minefield

Deserted ruins on the site of the former city of Ridgefield, where Arkansas dug in with a sniper rifle (one of the "recruits" for the Paradise Falls in the Just Business quest). On behalf of Moira Brown, here you need to walk to the playground and take along an anti-personnel mine (chapter one Wasteland Survival Guides).

Gibson's House - the book "Modern Locks", a very difficult locked safe in the form of a model of the house, 4 pre-war books.

Gillian's House - the book "Grognak the Barbarian", safe (hacking 25), pre-war books 2 pcs.

Benson’s House - The Columbia Therapeutic Journal, safe (hacking 25), 2 pre-war books.

Zane’s house - book “Fist fight in illustrations”, safe (hacking 25), pre-war book 1 pc.

Mall - Northeast

Description not ready yet

Mall - Northwest

Description not ready yet

Mall - Southwest

Description not ready yet

Monastery of Eternal Light (Broken Steel)

Description not ready yet

Jalbert Brothers Garbage Dump

Description not ready yet

Everglow National Camp

Description not ready yet

National Archive

The Oasis Caves are semi-flooded, inhabited by various swamps.

Underground halls are Harold's heart. The Therapeutic Journal of the District of Columbia book at an impasse to the left of the entrance (lying under a glove in a drawer), 2 stealth battles, 1 pre-war book.

A wet cave is a bottle of quantum coke.

Canterbury Community

The community is a town of two houses and a diner, as well as a stopping place for trade caravans and the action of the quest Inhuman gambit.

Residents: Uncle Rowe (repairman), Derek Pasion, Joe Porter (merchant), Dominic Deisadro, Machete.

Buildings: the house of Ernest Rowe, the house of Dominic and Machete.

Subjects: the book "Repair of Electronics" and the unique mount "Trucker Friend" (control skill melee weapon, damage 10, weight 5) in the house of Dominic and Machete.

Old olney

Description not ready yet

Arms warehouses of Alexandria

In fact, there are no arms depots (translation error), this is an abandoned two-story hotel with a pub. The building is occupied by raiders and crammed with traps. To the south of the front door there is a respawn point for the Enclave soldiers: every 72 in-game hours a rotorcraft flies here and lands 2-3 soldiers.

Subjects: the book “Shelter! Lie down!”, The book “Pistols and bullets”, the pre-war book (1), a bottle of quantum Coke (1).

Open cinema "White Strip"

The book "Grognak the Barbarian" on the table in the open barn.

Open cinema "Moon beam"

The book "Fist fight in illustrations" on one of the wooden tables. Two super mutants settled in a truck van nearby.

Open-air cinema "Observer"

Description not ready yet

Boarding house kailin

Description not ready yet

Paradise Falls

Description not ready yet

Pennsylvania Avenue East

Description not ready yet

Pennsylvania Avenue North

Description not ready yet

Pennsylvania Avenue - Northwest

Description not ready yet

Pennsylvania Avenue South

Description not ready yet

Cliffside cave

Description not ready yet

Rock Creek Cave

Description not ready yet

Germantown Police Station

The three-level building of the police department, captured by super mutants, the scene of the quest Big Trouble in Big Town.

Upper floor - a lot of traps, the book "Therapeutic Journal of the District of Columbia" on the table, safe (hacking 25 or science 25).

Ground floor - the front door is locked with a very complex lock, the smuggled goods warehouse (hacking 50 or science 75) to the right of it, the camera to the left (there should be Red), remove the key from the supermutant master (or find the password for the isolation computer on the top floor ), the book "Lies: a textbook for the congressman" on the desk.

Basement - the book "Modern Castles" and "Fat Man" in the pantry to the right of the entrance, Shorty and a super mutant in the kitchen, a bottle of quantum Coke in the back room.

Alien Drive Lighthouse (Mothership Zeta)

The crash site of an alien reconnaissance ship (radiation!), You can find it by catching the theta beacon. Near the ship: carcass of a green man, a unique alien blaster (control skill energy weapon, damage 100, weight 2), alien energy cells (120).

After installing the DLC Mothership Zeta, when approaching this place, the characters are captured by aliens and teleport to their orbital base, the Zeta Alien ship.

Manifold Intermediate Station

A building with a line for the production of teddy bears, a lot of insects, a bottle of quantum Coke. There is a drainage hatch leading to the district's main collector.

The company’s claw camp, which is not marked on the map, is located to the north-west of the station. There will be three mercenaries in the room, and the book “Modern Castles” is on the shelves.

Radio Tower (The Pitt)

Description not ready yet

The ruins of Bethesda

In the location there are two buildings occupied by raiders - eastern and western offices, interconnected by an open passage and catacombs (radiation!), Inhabited by wild ghouls. Outside there should be two raiders with sniper rifles.

Bethesda's offices are east: on the second floor is the bobblehead Hacking safe (hacking 25), a nuclear shot (1), a workbench with a ready-to-fire mine, the book Combat Charter of Chinese Special Forces, the raider boss with the book US Army: 30 incendiary recipes. "

Bethesda's offices are west: at the entrance to the table is the book Science for All, on the second floor there is the book Repair of Electronics at the bottom of a wooden box, a nuclear shot (1) under a pile of boxes, stealth combat (2), pre-war books (2) .

Catacombs of Bethesda: metro station with a second exit-hatch on the same ruins. The book "Merchant from Junktown. Stories" on a bench in the waiting room, the book "Grognak the Barbarian", a bottle of quantum coke-cola (1) in the pantry in the tunnels, stealth fight (1), nuclear shot (1).

Fairfax Ruins

Destroyed houses, repair tunnels and a metro station, heavily guarded by raiders.

Repair tunnels - three entrances, of which two drainage hatches and one rusty lattice trap. Inside the raiders, various weapons and ammunition.

Fairfax metro station - a half-jammed station, inside there are many traps, the book "Combat Charter of Chinese Special Forces" below on the wreckage.

To the east of Fairfax is an abandoned car dealership - the book "US Army: 30 incendiary mixes" on the generator to the left of the entrance.

Destroyed crossing through Devil

The destroyed bridge, next to it is a truck, in the van - the book "Modern Locks", safe (hacking 50).

Mason District - South

Description not ready yet

River city

Description not ready yet

Rockopolis

A small cave, the entrance to which is masked by a rock (not marked on the map). Inside the corpse of Argyll, the servants of the Daredevil Dashwood from Tenpenny Tower (for information about the fate of the servant, Dashwood gives the key to his safe), the bobblehead "Without weapons", a note to a certain Rollins.

Raven rock

Description not ready yet

Dump

Description not ready yet

Landfill Greener Pacers

The area contaminated by radiation, in the office building is the "Dexterity" baby doll on the table, a bottle of quantum Coke, a workbench with a ready-made mine cover, a safe.

Container Shack in a Landfill - Book of the District of Columbia Therapeutic Journal.

Burnt house

Description not ready yet

Clifftop Village

Description not ready yet

Robotics Service Center

The two-level den of the Mechanist, the scene of the quest Inhuman Gambit (The Superhuman Gambit).

The book "Nikola Tesla and You" in the workshop on the table with broken robots. In the Mechanist's forge there is a book “Lies: a textbook for the congressman” on the table, a workbench with the finished Molotov-cola.

Springvale

The ruins of a settlement where some Silver lives alone on a small ranch. She must be dealt with on behalf of Colin Moriarty from Megaton (searching for a father on the main quest, one of the options). In the mailboxes you can find the book “Pugilism in illustrations”, a letter from Walt-Tech to Mr. and Mrs. Gomez about the inclusion of their family in the community of Vault 101 and more.

Repeater Station MDPL

The station captured by the raiders, at the bottom there is a door to the powerhouse premises - the book “Pistols and Bullets” on the table to the left of the entrance, a safe with a bottle of quantum coke (hacking 100 or science 100).

Vernon Square Station

Description not ready yet

Broadcast Station WKML

At the top of the building of the radio tower complex is nothing remarkable inside.

Below there is a drainage hatch leading to a sealed tank - baby doll "Explosive", stealth battle.

Station "Dupont"

Description not ready yet

Marygold Station

Two-level metro with access to the Falls Church station, the scene of the quest They are! (Those!).

Station "Marygold" - pistol "Magnum" cal. 44 opt. sight, mini-quest for the delivery of a package with revealing pajamas: Grady's last entry, Grady's key and safe ( see map (jpg 690x707 48kb)).

The ant uterus's lair is the book Science for All and a bottle of quantum Coke on a table with Dr. Lesko's portable terminal.

Baileys Crossroads Underground Station (Anchorage)

This location is available only after installing the Anchorage Operation add-on. You can get here through the Bailey Crossroads metro station (entrance south of the Red Racer factory). The location is a small destroyed area of \u200b\u200bWashington, which is shared by the outcasts of the Brotherhood of Steel and super mutants.

Subway exits: Bailey Crossroads metro station (connects this location and the Red Racer factory).

Buildings: Outpost rogue.

Quest: Help the Outcasts.

Jury Street Subway Station

Description not ready yet

Farragut West Metro Station

Description not ready yet

Seneca Station - Northwest

The station is the habitat of the ghoul Murphy with a security guard, there is a hatch to the service tunnel of the Mereshti depot, where you must get on the quest Blood Ties   . You can make a deal with Murphy - bring him sugar bombs of 15 caps (or 30 each) for making an ultra-screw (after delivery of 10 packs of sugar bombs you can buy 1 ultra-screw).

Grocery nearby - safe (hacking 25 or science 25), 4 packs of sugar bombs.

Station network "SatKom" NN-03d

Description not ready yet

Station network "SatKom" NW-05a

Description not ready yet

Station network "SatKom" NW-07c

Description not ready yet

Warrington Station

Description not ready yet

Falls Church Station

From here you can get to the Mason district via the Falls Church / Mason metro station and into the wasteland through the Marygold station. If this is your first time at Falls Church, then you will meet the paladin Hoss with a friend who, in case of victory over the super mutants, will ask to save the novice Peck in an office building nearby.

Office building - captured by super mutants. The book "Modern Locks" on the table, safe (hacking 25), novice Peck (if Hoss is killed, then you will find lifeless Peck behind a very difficult locked door).

Five Axis Parking

Raiders camp at the site of the former truckers parking. In the van of one of the trucks the book "US Army: 30 recipes for incendiary mixtures."

"Supermart"

A former supermarket occupied by raiders where food and medicine must be found on behalf of Moira Brown (chapter one Wasteland Survival Guides), there is also - a nuclear shot of 1 pc., the book "Merchant from Junktown. Stories", a quantum nucleus stake of 3 pcs. (This outlet was one of the places for the experimental supply of this wonderful drink), a cover-mine of 3 pcs., various ammunition. To the north of the building under the bridge lies the book "For Shelter! Lie down!".

Seward Square - North

Description not ready yet

Seward Square - Northwest

Description not ready yet

Seward Square - Southeast

Description not ready yet

Hamilton's Cache

Tridognight gives the old arms depot, a hint at it and the key to the depot, but only if information about the father of GG is found without his help, in exchange for a plate of the Virgo II lunar rover (quest Radio News of the Galaxy).

In the cache of raiders and radscorpions, the book "For shelter! Lie down!", A bottle of quantum Coke. Behind the door opened by Tridognight’s key are weapons, the book Pistols and Bullets, a stealth fight, a nuclear shot.

Tacoma park

Description not ready yet

Tacoma Factory

Description not ready yet

KB5 TV Tower

An ordinary TV tower, to the east of which there is a hatch leading to the drainage chamber. Inside the cell: the book "Modern Locks" in front of a locked door (hacking 50) and a pre-war book on the shelf.

Radio signal: "Alpha Lima" (appears after turning on the switch near the tower).

To the northwest of the tower in the ruins of a wooden house there is a raider's den, there you will find another book, “Modern Castles” on the shelf and a nuclear shot (1).

Down the hill to the north-west of the raiders' lair lies the book "Shelter! Lie down!" (behind three sinful cars, near the skeleton and boxes of ammunition).

In the raider fortifications southwest of the tower: the book "Grognak the Barbarian" at the bottom of a wooden box under the table, stealth battle (1).

KT8 TV Tower

The remains of a television tower guarded by super mutants. At the bottom, northeast of the tower, is the entrance to the drainage chamber. The cell has a secret room, the doors to which can be opened using the desktop terminal (take the cipher key on the table nearby), where you will find two dead Chinese spies, a nuclear shot, the book "Combat Charter of Chinese Special Forces" and two pre-war books.

Radio signal: "Sierra Romeo" (appears after turning on the switch near the tower).

TV Tower LP8

The tower is on a hill, the platform with the tower is fenced with a metal mesh. Downstairs, northeast of the tower, there is an entrance to a sealed tank, where you will find various supplies, the book Science for All and a safe (hacking 25).

Radio signal: "Echo Foxtrot" (appears after turning on the switch near the tower).

Tenpenny Tower

Description not ready yet

Warm collectors

A collector with access to Georgetown West Station selected by Moira Brown to test the mole rats repellent (chapter two Wasteland Survival Guides), there are also raiders, the book "Fix Electronics" in the premises guarded by the raider Galit, pre-war books of 2 pcs., a workbench with a ready-made mine cover. All locked pantries, chests and safes are opened with the key of Galit.

Technical Museum

Items: baby doll "Medicine" on the desktop of James; “Racket” scheme, 300 caps and holodisk “Home, sweet home” in a safe hidden behind the frame with the quote “Revelation 21: 6” (hacking 50); the book "Grognak the Barbarian" (a gift from Amata to the DR).

Vault 106

A three-level shelter in which experiments were conducted with the use of hallucinogens. Everywhere the survivors are crazy and dad, vault keeper 101 and others will be imagined.

Entrance to Vault 106 is a very difficult security terminal of the Security Council; on a table under a charred book lies a sheet torn from a diary, which somewhat clarifies the matter.

Shelter living rooms 106 - the book "Nikola Tesla and You" on a table in a wooden box, the small doll "Science" on the shelf, the terminal of the caretaker.

Vault Labs 106 - Book "Modern Castles", 1 nuclear shot.

Vault 108

A three-level shelter in which cloning experiments were conducted.

Entrance to Vault 108 - in a secluded corner behind the equipment there is a bottle of quantum core-cola on the ladder, under it is the book "Modern Locks", a stealth fight on the table by the door to the living rooms. Mole rats.

Living rooms of Vault 108 - the book "Fist fight in illustrations" on the table in the former sideboard, two safes (hacking 25). Clones of Gary.

Vault 108 Cloning Laboratory - Cloning records next to the safe, book False: A Textbook for Congressman, bobblehead Charisma. Numerous clones of Gary.

Deathtalon Shelter

Description not ready yet

Mason Dixon Scrap

A settlement of two abandoned shacks and open sheds, captured by super mutants. In one shack are the books "Nikola Tesla and You" and "Therapeutic Journal of the District of Columbia", in the other - "Modern Castles".

Southeast (square D7) is the entrance to a moldy ant cave.

Farm "Pure Land"

The ruins of the farm, occupied by raiders, in the granary there is a book "Pugilism in illustrations." At the top of the ruined wooden house is the book Grognak the Barbarian.

Falls Church - East

The former LOB Enterprise building, where weapons were being developed before the war. Judging by the remaining entries in the terminals, all the company employees carried military-style weapons and were in constant readiness to shoot back from the feds. Inside there are many hostile robots and gas traps.

“LOB Enterprises” - the book “Fist fight in illustrations” on shelves in the pantry, a bottle of quantum Coke on the shelves.

“LOB Enterprises” - archives: book “Combat Charter of Chinese Special Forces” on the table behind the partition, safe (hacking 50), stealth battle.

LOB Enterprises - East Wing. In the director’s office on the table there is a book “Modern Locks” and a safe (hacking 75 or a key in the table) with a unique Chinese Zu-Ron 418 pistol (control skill light weapons, damage 4 + fire, weight 2). A very difficult password-protected R&D terminal with test reports, two pre-war books, a stealth fight, 1 pc nuclear shot.

Falls Church - North

Arlington / Falls Church Underground Station with access to Arlington Cemetery - South (see description above). Opposite the exit from the metro are the ruins of the building occupied by super mutants, to the south there is a playground, and behind it an office building (one of two). If this is your first time at Falls Church, you will meet the paladin Hoss with a friend ( note:   from Falls Church they’re more likely to survive).

The office building is empty, inside the body of super mutants and representatives of the Brotherhood of Steel.

Fort bannister

The three-level headquarters of the mercenaries of the company "Claw".

The residence of the command is the book “Nikola Tesla and You” at the top of the covered passage, a safe (hacking 75), the commander of Jabsko, on his body there will be a unique knife “Occam's Razor” (control skill melee weapon, damage 10, weight 1), the chest of the commander ( hacking 75 or Jabsko’s key), a bottle of quantum Coke behind a chest.

Fort Bannister - bunker: the book "Guns and Bullets" on the arms cabinet.

Fort Bannister - the main premises: the book "Science for All" on shelves in the pantry (door hacking 50), in the same place "Fat Man".

Fort Independence

Headquarters of the Outcast Brotherhood of Steel. To gain access inside, it is necessary to surrender a certain number of the following items to the outcast Kaden: ordinary power armor, laser pistols, laser rifles, sensor modules or scrap metal. Alien blaster and alien energy cells are also suitable.

   Hubris Comics

The building of the former publishing house "Hubris Comics". In addition to the main entrance in the Mason area, it can also be reached through tunnels starting at the Wilhelm freight station.

Tunnels "Hubris Comics" - wild ghouls, the book "Fix Electronics" on the table, a stealth battle on the floor near the skeleton.

Hubris Comics Publishing House - Book "Merchant from Junktown. Stories" on the shelves at the entrance, one pre-war book, a terminal with a text game.

The printing house "Hubris Comics" - crazy Johnny Wes with a minigun, the book "Grognak the Barbarian" and a bottle of quantum Coke on the table beside him, one pre-war book.

Dickerson Church

The ruins of the building occupied by Letun with a unique sniper rifle reservist (Reservist "s Rifle). It should be noted that you can’t climb up to the Letun, so you need to shoot him so that he falls down. Near the ammunition boxes is the book" Pistols and bullets " .

The lower level is the book “Combat Charter of the Chinese Special Forces” at the end of the excavation, numerous ants.

Headquarters "Volt-Tech"

A three-level building on Vernon Square, which contains information about the location of all shelters, the scene of the quest Agatha's Song (optional).

Foreign Relations Department "Walt-Tech" - the book "Merchant from Junktown. Stories" in the buffet on the table.

Volt-Tech Corporate Department - Science for All book on a shelf in a room with a failed floor, safe (hacking 25), stealth fight, a bottle of quantum Coke, pre-war book.

Administration "Volt-Tech" - the book "Grognak the Barbarian" on a semicircular table. Three system terminals with which you can turn off the Master Brain, which controls all the robots in the building, and open the door leading to the Walt-Tech computer. If a bug happened   and the door does not open, then go into the room with the main computer through the bottom door, first jump onto the pipe, then onto the equipment, and reach for it.

Regulators Headquarters

Locked hut, access to which is opened after taking the Lawbringer perk (condition - level 14). Inside there are several regulators led by Sonora Cruz, she can give the fingers of the murdered villains in exchange for covers and good karma. There is also the book “Guns and Bullets” on the floor by the bed and a bottle of quantum Coke on a cabinet.

Evergreen mills

The raider town in the gorge, in the vicinity of traps and raiders, in the fence like a captive super-mutant hippo, there is a corral with slaves, several huts and open sheds, a two-level large building.

Security building - in the closet is the key to the slave corral.

The northern hut is a workbench with a ready-made mine cover.

South hut - the book "US Army: 30 recipes of incendiary mixtures" on the shelves, a raider boss with a flamethrower.

Evergreen Mills Smelter - Book Shelter! Lie Down! on a covered passage in the southwest corner of the room. Below: a safe (burglary 50) and a wall safe (burglary 25), in the rooms above: a wall safe (burglary 50), a workbench with finished Molotov-Coke, a locked storage room (burglary 50), where there is "Fat man."

Evergreen Mills Bazaar - the book "Nikola Tesla and You" on a bunk bed in a room behind bars (breaking 25), two safes (breaking 50). There is a friendly merchant Smile Jack, the owner of a unique "Horrible Shotgun", not far from it there is a bobblehead "Barter", a bottle of quantum Coke, a workbench with a ready-made mine cover.

Power Plant MDPL-05

Fenced with a metal mesh platform, two locked gates and a gap in the net. In the fence - dart thrower pattern   and the book Repair Electronics.

Power Plant MDPL-13

There are two buildings in the location - a substation and an abandoned power station.

In the building of the substation there is - a quantum cores-stake 1 pc., A workbench with a ready-to-use mine cover and circuit rail rifle   , safe (hacking 75) and terminal (science 75) for its alternative opening.

The building of the abandoned power plant is occupied by wild walks and is infected with radiation, on the second floor there is a unique power brass knuckles "Kulachishche!" (control skill without weapons, damage 25, weight 6), safe (hacking 50) and terminal (science 50) for its alternative discovery.

Power Plant MDPL-16

In the building of the substation there is - a quantum cores-stake 1 pc., A workbench with a ready-made mine cover, a safe (breaking 50) and a terminal (science 50) for its alternative opening.

Power Plant MDPL-21

The building is fenced with a grid, there is a workbench inside with a workbench, a book "Nikola Tesla and You" on the workbench, a safe (burglary 75) and a terminal (science 75) for its alternative opening.

Power Station VAPL-58

A walled substation building. Inside there is a workbench with a ready-made mine cover, a bottle of quantum core-cola on a workbench, a safe (hacking 100) and a terminal (science 100) for its alternative opening, the book "Fix Electronics" on the table, a stealth fight on equipment. On the roof of the building is the book "US Army: 30 recipes of incendiary mixtures", you can climb there through the hatch.

A little east of the substation there is another bottle of quantum coke-cola in a hemisphere.

To the north of the substation there is a fenced-in power transmission line support (second in a row), there is an audio recording on the shelves - the Keller archive (1 of 5), there is also a chest (hacking 100), one pre-war book and 1 nuclear shot.

Power Station VAPL-58 (66)

In the district there are raiders, in the building of the substation there is - the book "Repair of Electronics", a nuclear shot of 1 pc., Medicines.

Power Station VAPL-58 (84)

A walled area and raiders entrenched in a truck on the side. In a truck van, a nuclear shot of 1 pc. and other ammunition.

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