Reaching fast carbohydrates fallout 4.

Introduction

Of course, the add-on has not yet been released, but achievements on Steam have already appeared, as well as their description, which tells you how to get them.

There are 10 achievements in total. Of these, 4 are most likely to be obtained as you progress through the plot of the add-on, 1 is aimed at completing optional tasks, 1 for searching magazines, 1 for building, 1 for crafting, 1 for killing creatures and 1 just for fun.

P.S.: As you progressed, I added a couple of his tips and tricks to the description.

Achievements

Bibliomaniac

Collect all issues of Scavenger!

1 magazine: “Galaxy”, the central hall, behind a barn with racks for robots. Lies on a wooden box.
2 magazine: Yader-Mira Landfill, second floor, on a table near a computer.
3 magazine: “Children's Kingdom”, Laughter Pavilion, go through the hallucinogenic room, go straight to the stop, turn the pipe to the right, when leaving the pipe to the left and to the stop along another pipe. Lies next to the corpse.
4th magazine: The mysterious Grandchester mansion, behind the red door there is a staircase leading to the attic, there on one of the drawers lies a magazine.
5 magazine: 1 way: First, visit the power plant and restore power in Yader-Mir. Then go to the eastern exit of the "Dry Gorge", walk along the wall until you reach a dried hedge. Behind it will be a terminal and a door. Find the floorings behind it, go up to the roof of the building in the center. There will be a magazine on the table.
5 magazine: 2 way: "Dry Gorge", find, not far from the wooden toilet stalls, a fallen big red bottle. Climb up on it, then a little climbing on the stones, jump onto a dried hedge. Jump to the rocky ledge (use the Screw, slowing down the time helps to jump further). And then follow the wall, climb the stones to the wall itself and pass along it. Then go down in a way convenient for you to the territory with several buildings (technical zone of the personnel of the Dry Gorge). On the roof of the central building, on the table lies a magazine. However, keep in mind that getting out of this territory will be very difficult, if at all possible :)

Big tour

Complete the Big Tour quest

Performed as part of the Nuka-World expansion pack.

Fast carbohydrates
Kill 40 creatures in Yadir-Mir under the effect of a drink from the Nuclear-Mixing Machine

Only creatures added by Nuka-World are counted.

So here's a ride

Complete the assignment “Like a ride here”

Take the Challenge after arriving at Yader-Mir and your achievement!

Power show

Complete the Power Demonstration mission

Beverage Designer

Create 20 different versions of Nuclear Coke

In addition to the bottling station, recipes are needed to create these drinks. Initially, you have 5 recipes, the rest should be looked for in the Yader World. One is in Mr. Cap's Cafe, in Yader Town. 3 on the territory of the Dry Gorge. Namely: on the roof of the technical extension of the theater near the robot-sheriff, where the gang flag rises; in this extension itself; near the entrance to the Mad Trolley Trolleys, next to the Bandit Roundup.

Home Sweet Home

Complete the task "Home, sweet home"

Useful prizes

Redeem 100,000 tickets at Yader Arcade

Collect tickets in the Yader-World, play in the Yader-Arcade in the Yader Town, extinguish them in the prize dispenser.

Forced takeover

Create 8 raider camps in the Commonwealth

When shooting radioactive cockroaches, you won’t go far. The following tips will allow you to pump your character as fast as possible in Fallout 4.

Fallout 4 is a role-playing game. And this means that for killing, opening new locations, breaking doors and terminals, building, completing quests, crafting and other actions, you get experience points. They increase the level of the character. With each new level, points are given that can be spent on character development.

To pump a character faster, you need to make it a rule not to be lazy and take all available actions - for example, crack every chest, even if you don’t need the garbage stored in it. However, this guide is far from limited to this advice.

Beginning of the game

Use a perk called Savant in the Luck option branch. It allows you to get a multiplier for experience points for certain actions from 3 to 5, depending on the level of pumping perk. This does not happen every time, but from time to time, the probability of a bonus is the higher, the lower the "Intellect" parameter - as they say, you do not need to have a good mind. For minor actions, such as laying a wooden floor or breaking a castle, the gain in experience points is negligible, but for completing quests with experience 300 points, a 5-fold increase in this value can instantly lead to an increase in level. If you wish, you can save the game before completing the quest and load the save until the bonus appears.

This approach has its drawbacks. At a low Intelligence level, perks such as Weapon Zealot, Science! And Hacker will not be available. Without them, it is impossible to break into terminals and modify weapons and power armor. However, the problem of hacking can be solved by choosing the right satellite - for example, Nick Valentine will hack the terminals for you, and you can do without modifications at the beginning of the game.

With repeated quests in Fallout 4, you can swing quickly. This chip is somewhat related to the game with the daily MMORPG ...

Third-party quests

In the game, to the displeasure of fans of “true RPGs”, a lot of repeating quests of the same type are to save the hostages and protect settlements from the raiders for minutemans, cleanse the Commonwealth from criminal elements and look for technologies for the Brotherhood of Steel, open secret intelligence caches for the Underground, etc. These tasks can be performed at least until the end of the century, simultaneously pumping and collecting items from defeated enemies.

The second half of the game - Intellect bet

By this time, you can keep in stock a few points and at one point sharply grow wiser, investing in the development of Intelligence. The higher the Intellect, the more experience is given for each action - for this, a coefficient is prescribed for each level of this parameter, multiplied by the base value of the experience. However, if you want, nothing prevents you from increasing Intellect from the very beginning of the game.

We use the quest "Learning Curve"

For those who are not afraid of a little cheating, the game has vulnerabilities that will help to pump quickly. The Fellowship of Steel quests will one day lead to the Pryden ship. Here you will meet various members of the Brotherhood, including Proctor Quilan. He issues the Learning Curve quest, which is the same as the ones listed above. However, you can perform it completely not as intended.

  • Take a powerful rifle with a telescopic sight.
  • You will be asked to protect the Brotherhood script. Kill him instead.
  • Go outside the ship to the farthest edge from the guard at the door. A scriptor is down at the airport.
  • Hide or use Stealth Boy and shoot the victim in the head.
  • If you can’t kill the script from the ship, go to the destination of the quest. Enemies usually manage to finish him pretty quickly without our help.

When the goal of the quest changes, return to Proctor Qwilan and turn in the mission. You will still receive from 300 to 400 experience points. Then you can take the same new task and repeat all over again, and so on until you get bored.

There is 51 achievements / trophy, of which 50 are standard and one common, platinum, which, by the will of the developers, is called

Note that there are a lot of trophies for obtaining levels, which is not difficult to get, because experience in the game is given for literally everything: kills, research, tasks, crafting, and more. Also a lot of accumulative achievements to kill 300 creatures, people or collecting items. On the whole, there are no difficult trophies to receive, but some have their own characteristics, since they cannot be obtained at a time, and therefore we will consider them all. All trophies for tasks (plot, fractions) are at the end of the material.

Many trophies are associated with fractions, which for one standard passage to get unrealistic. Therefore, you have to save and load, do all sorts of different things and load again. But then immediately for one passage it will turn out to make all achievements.

1. Save on the mission “Molecular Level”. This is the penultimate quest. You can save the save file in a separate folder so that you don’t get lost. For Win 8.1 they are stored here: User \\ Documents \\ My Games \\ Fallout4 \\ Saves Let Save1 be. At this point, tasks must be done to the point of no return in each fraction.

2. Perform tasks for the Minutemen throughout the game until you complete the quest "Old Guns", for which you will receive the corresponding achievement.

3. Complete the Brotherhood of Steel quests before completing the Semper Invicta quest

4. For the Underground we stop after "Undercover work." We start the next quest, “Underground and Undercover,” but we don’t finish it, but stop in the middle when the moment comes up with an offer to work for my father. This is not to be done.

5. We do everything for the Institute and start Mass Fusion. But we get to the moment when the Hero is asked: is he sure of his choice and decision, because for the Brotherhood of Steel this is how undesirable. At this point, select the failure and save. Let it be Save2. This file is required to receive the Brotherhood's achievements. Then it will load it.

6. We continue the Institute’s quests and after completing the quest “Launch” we get the trophy and are saved again. Let it be Save3. This is a save for the Underground.

7. We complete everything that is required for the Institute and in our pocket we have a trophy. Family breakdown (Nuclear Family)

8. Now load save number 2 (Brotherhood of Steel) and complete their quests, collect achievements.

9. Download save 3 for the Underground and likewise do their quests - achievements in your pocket.

10. We load ours, any save game (the same first one) and continue to play as we want, there are already achievements, so we enjoy even knowing what lies ahead.

Ranger (Ranger Corps)

Open 100 locations. Remember that for convenience there is a mobile companion (link) and an interactive map of the IGN portal (in English). In total, the game has 312 locations. You can simply enter the cheat code tmm 1 and all the points on the map will appear. The hero will immediately receive the achievement. After that, enter tmm 0 and the markers disappear (except for those that the Hero opened “for real”) and you can play as if nothing had happened.

... These are plastic figures (... Theyre Action Figures)

Collect 20 Volt-Tech baby dolls. We talk about baby dolls in detail

The First Step

Join the Minutemen faction. Perhaps this is after the quest "First Step". It is then that the Hero will be offered to become part of the faction.

Ready for the Future

Decide the fate of the Commonwealth Peculiar Act III, the complete completion of the plot and choice of the Hero.

Free Shooter (Gun-For-Hire)

Complete 10 additional quests. Statistics: Info-Statistics-Tasks-Tasks. (localization a little confused). For example, help settlements defend against attackers. Quests are temporary, but the failure for some reason counts. Moreover, in missions there are additional tasks, here they must be completed.

Mercenary (Mercenary)

Complete 50 tasks. In the statistics menu: Info-Statistics-Tasks-Additional tasks. (Localization a little messed up). For example, the constant call of the Brotherhood of Steel turntable and a quick move to a safe location. From there again the rocket-turntable-location ... Thus, you can farm.

Alone in the field is not a warrior (Never Go It Alone)

Hire the 5th satellites. More about satellites (who, where, etc.) we told

Sex appeal (Lovable)

Increase your relationship with one satellite to the maximum. More about satellites (who, where, etc.) we told in.

Jack of all trades (Fix-Er-Upper)

Create 100 objects in the workshop.

Retrofuturism (Future Retro)

Play the game on the holos. This is done back in Vault 111. The bottom line is to play on the computer. Games in Fallout 4: Zeta Invaders Red Menace (dodge the barrels that they will throw at you), PipFall Atomic Command (defending the city from missiles), Grognak the Barbarian and the Ruby Ruins. An example of one of the games is shown at 1:31 minutes.

... The harder they fall (... The Harder They Fall)

Kill 5 huge monsters. For example, like this:

The press is hoi! (Print`s Not Dead)

Read 20 magazines Read more about.

The Return of the Joker (Prankster`s Return)

Put a bomb or mine in your pocket during the theft. Use for this merchant. We bought a grenade, went back and put it to him.

It was yours - it became mine (What`s Yours Is Mine)

Hack 50 locks. Pip-Boy Castle Stats: info-crime statistics. There is a little secret in the game. This is an eternal castle. That is a castle, near the terminal. The castle was opened, crossed the terminal and turned on the castle. and so in one place we slowly collect 50 autopsies. The terminal has a protection level: medium. Castle and Terminal Address: Medford Hospital. Floor 1. The corridor is left. The second door.

The RobCo`s Worst Nightmare Nightmare

Hack 50 terminals. Pip-fight terminal statistics: info-statistics-crimes.

Armed and very dangerous (Armed and Dangerous)

Create 50 weapon mods.

Wasteland Survival (Wasteland D.I.Y)

Create 100 items. Cook food too - it will be counted.

Semper invicta

Join the Brotherhood of Steel faction. To do this, we talk with the Paladin Dance (thereby, which may become our partner) after completing the quest "Call to Arms". You can find him all in the same police station in Cambridge. Where is he going to go? You don’t have to go at it with an ax 🙂

Undercover work (Tradecraft)

Join the Podzemka faction. Your goal is the Boston Common location. Here is a monument and a red line that goes to the Old Church. In the basement, you will need to collect the word RailRoad on a special circle. And, yes, this is the way to find the new Deacon companion.

Local Leader (Community Organizer)

Make an alliance with 3 settlements. The point is not just to increase the happiness of the inhabitants, but to defend the settlement as soon as you catch their Call (special quests).

Generous Ruler (Benevolent Leader)

Get the maximum amount of Happiness in one settlement.

Scavenger (Scavver)

Collect 100 units of components for crafting. You can do it easier: to store part of things in the workshop. Then take them out of the warehouse, and put them again. Goes off.

Genocide (Masshole)

Kill 300 people.

Liquidator (Animal Control)

Kill 300 creatures.

Home run! (Homerun!)

Make a home run. In fact, this is a run through baseball bases. To do this, you have to go to Diamond City. We entered the location and counterclockwise run around the entire town.

Touchdown! (Touchdown!)

Make a touchdown. To do this, die after meeting with the giant Super Mutant Kamikaze. Just die, and do not forget to turn off cheats if you use them. You can find the giants by the siren and the red bomb, which will blink.

These are not dolls ... (They`re Not Dolls ...)

Collect 10 Volt-Tech Baby Dolls

Survival Expert (Born Survivor)

Get the 5th level.

Commonwealth Citizen

Get the 10th level.

Invincible Wanderer (Unstoppable Wanderer)

Get level 25.

Legend Of The Wastes

Get the 50th level. This is not the maximum level, but more achievements will not be issued. In general, the game has no level limit.

War Never Changes

Go to the Wasteland. The first of the first task, if during the prologue you did not play a mini-game on the computer and did not receive the corresponding achievement Retrofuturism (Future Retro).

Call of Freedom (When Freedom Calls)

Complete the Call of Freedom mission. The first plot task and the task of the Minutemen faction, which begins in the city of Concord in the Museum of Freedom. But to get it after all and all you need to meet with Preston Garvey in Senchuari.

Sanctuary

Complete the Senchuari quest. After the Call of Freedom, we set off with Garvey Preston and his friends in Senchuari and help Sturges settle there. In total, three quests are required to plant vegetables, build beds, strengthen settlements, hold water and more ..

Valentine's Day (Unlikely Valentine)

Complete the task “Valentine's Day”. The fourth plot task. We find Nick in the subway, pick up the baby doll, get out of the subway and, voila, the achievement with us.

Reunions

Complete the Reunion quest. Sixth story quest. Act I of the storyline campaign ends.

Storming Fort Independence (Taking Independence)

Complete the Assault Fort Independence mission. The fourth task of the Minutemen to capture the "Castle".

Dangerous Minds

Complete the Dangerous Thoughts quest. The seventh task of the story campaign. Beginning of Act II.

Launch (Powering Up)

Complete the Run task. Key task of the Institute (point of no return in the plot of the faction)

Family splitting (Nuclear Family)

Complete the "Family Breakdown" assignment. Complete the plot of Faction Institute.

Old Guns

Complete the "Old Guns" mission. The key task of the Minutemen. Remember that having built artillery, the Hero still needs to appoint people to control them. So, in the Workshop also do it.

The New Face of Humanity (Mankind Redefined)

Complete the quest “The New Face of Humanity”. The third quest for the Institute. Upon its completion, the Hero will have a new satellite - synth X6-88.

Institutionalized

Complete the mission "Institution of a closed type." The last task of the plot. After this comes an open game, the Hero can continue to help the Factions, complete quests. But at some point, the game will ask who the hero wants to stay with and will have to choose. To get all achievements at a time, it would be better to save in advance and do all the quests as described at the beginning.

Hunter / Prey (Hunter / Hunted)

Complete the Hunter / Victim quest. The fourth task of the Act II story campaign.

Molecular Level

Complete the "Molecular Level" task. How to find the Underground fraction is described in the undercover work trophy above. At this point, you need to stop, save and start quests for all the trophies.

Critical Mass (The Nuclear Option)

Complete the Critical Mass mission. Blow up the Institute, while the Hero can be on the side of the Brotherhood of Steel, or the Minutemans, or the Underground. All three have one quest.

Blind Betrayal

Complete the mission "Blind betrayal." One of the tasks of the Brotherhood of Steel, in which to decide the fate of the Paladin Dance.

Ad victiam

Complete the quest "Ad Victoriam". The mission of the Brotherhood of Steel in preparation for the explosion of the Institute.

Underground and Undercover (Underground Undercover)

Complete the mission "Underground and Undercover". Key quest for the Underground (point of no return).

Rockets Red Glare

Complete the Red Rocket Flare mission. Assignment fractions Subway, before the explosion of the Institute.

In the addition of Nuka-World for Fallout 4, you can forever deal with the raider threat and bring the long-awaited world to the post-apocalyptic area. To do this, you have to go to Yader-Mir.

Fallout 4: Nuka-World:

However, it can be achieved with a bad ending, if you side with the Raiders. As in previousDLC for Fallout 4, you are free to choose the final outcome of the game yourself.

How to get a good ending in Nuka-World

To achieve a good completion of the plot, you need to save people and destroy the raiders forever.   One of the decisive points that affects the ongoing action is the task "Season opening". In this quest, you have to go to the Yader-Mir market and deal with the leaders of the gang: Mags and William Black, as well as Niche and Mason. You can get the quest in the US market fromMackezie . Remember that completing this quest will complete the plot of the expansion, however you can still freely explore the world and collect items for your collection. In addition, the streets in the Park will become completely empty.

How to get a bad ending in Nuka-World

To negatively end the game, you will need to take the side of any raider.   Having made your choice, one group of raiders will declare a war in which you need to win by killing all the gang members.

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